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| #include <SDL.h>
#include <stdio.h>
int main(int argc, char* argv[]) { int run = 1; SDL_Window* window = NULL; SDL_Renderer* renderer = NULL; SDL_Texture* texture = NULL;
SDL_Rect rect; rect.w = 50; rect.h = 50;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("SDL Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); if (!window) { printf("Can't create window, err: %s", SDL_GetError()); return -1; }
renderer = SDL_CreateRenderer(window, -1, 0); if (!renderer) { printf("Can't create renderer, err: %s", SDL_GetError()); return -1; }
texture = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 640, 480); if (!texture) { printf("Can't create texture, err: %s", SDL_GetError()); return -1; }
int showCount = 0; while (run) { rect.x = rand() % 600; rect.y = rand() % 400;
SDL_SetRenderTarget(renderer, texture); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer);
SDL_RenderDrawRect(renderer, &rect); SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); SDL_RenderFillRect(renderer, &rect);
SDL_SetRenderTarget(renderer, NULL); SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer); SDL_Delay(300); if (showCount++ > 30) { run = 0; } }
SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit();
return 0; }
|